
Protector
Blender & Eevee
Protector was a project I planned for the summer of 2020. The aim was to learn how to utilize real-time rendering for animation in the limited time of 4 weeks and make everything myself. During the project, I learned the very basics of animation of both camera and robotic movement. Another challenge was to learn how to utilize real-time volumetrics. Since I had set a deadline I couldn't stop and re-iterate too much which brought a fun challenge to the project.


Product Simulator
Unity & Blender
I was a part of a team at Volvo that developed Volvos product simulator made in Unity, that aims at using VR and AR technology in Volvos product development. I was tasked with creating environments to replicate typical scenes a car travels through. I also had the opportunity to create some of my own models.

Basebuilding Simulator
Unreal Engine 4 & Blender
A personal project made in UE4 using blueprints. The project was a fan-made basebuilding system for DayZ SA toying with the different ideas that could be implemented. I made all the models and textures inspired by the concept art from DayZ. I never finished the project since DayZ got an update that added basebulidng. I learned a lot making my own UI and exporting and importing custom models into UE4. I also added sounds an got familiar with UE4s material editor.